After starting the game pilots can navigate to the Settings menu where they can register a new input device or change the input method or key bindings.
PC / Oculus Rift / HTC Vive
EVE: Valkyrie can be played using the mouse and keyboard, but also allows the use of a Steam Controller, Xbox 360 or Xbox One controller.
PlayStation / PlayStation VR
DualShock 4 Controller and the Thrustmaster T-Flight HOTAS 4 can be used to play EVE: Valkyrie.
Oculus Rift Touch
This control option is currently in beta, please leave your feedback in this Forum thread
Pilots can bind numerous in-game controls to their input devices. Once pilots select the device they wish to customize, via the Device Screen, they will be shown the Binding Screen.
Pilots may need to use mouse and keyboard or a controller to navigate the menu.
To bind functions onto joystick buttons, pilots should first select the function that wants to change and then press the button they wish to assign it to.
A panel on the left gives pilots an overview of the functions that can be customized. Items with red text indicate that more than one function is bound to the same joystick key. While this is allowed, it may cause some problems for pilots.
Pilots can also invert pitch and yaw. This option is also available during a battle, in the pause menu.
Pilots are able to select different presets for a given device, in order to do that, they should go to “Config Type” and choose from the available presets set for that input device.
More detailed information about joystick key binding can be found in the forum thread by CCP Illumin: Joysticks in EVE: Valkyrie
Involuntary Ship Movements
If a pilot finds that their ship is moving without their input they should try the following:
- Ensure that only one controller is connected to their computer
- Check that no background applications may be using the controller. In this instance, it’s a good idea to restart the computer and then use the Task Manager to close any background applications that may be causing problems.
- Check control bindings to ensure that an aspect of the ship's movement has not accidentally been mapped to an inappropriate button.