Control Settings / Joystick Key Binding


Controller Key Bindings

After a successful start, the players can navigate to the menu option where they can register a new input device or change the key bindings.


Oculus Rift / HTC Vive

EVE: Valkyrie cannot be played using the mouse and keyboard, as such a Steam Controller, an Xbox 360 or Xbox One controller is required for starting the game.

Here is the default button configuration for the Steam Controller:



Here is the default button configuration for Xbox controllers:




PlayStation 4

Here is the default button configuration for the DualShock 4 controller:




The only joystick compatible with PS4 is the Thrustmaster T.Flight HOTAS 4, it has the same rebinding support as the gamepad on PS4.



Joystick Key Bindings

Pilots can bind numerous in-game controls to their joysticks. Once pilots select the joystick they wish to customize, via the Device Screen, they will be shown the Binding Screen.

Pilots may need to use a controller to navigate the menu.

To bind functions onto joystick buttons, pilots first select the function they want to change and then press the button they wish to assign it to.

A panel on the left gives pilots an overview of the functions that can be customized. Items with red text indicate that more than one function is bound to the same joystick key. While this is allowed, it may cause some problems for pilots.

Pilots are also able to adjust the axis bindings of their controls.

Yaw can be inverted by moving the joystick in the opposite way. A normally bound yaw appears as in the image below:

A yaw that has been inverted appears as in the image below

Axis may also be assigned to buttons, one for positive and one for negative, much like buttons can be assigned to roll.

Here are some recommended key bindings for Joysticks, which would need to be set manually:




More detailed information about joystick key binding can be found in the forum thread by CCP Illumin : Joysticks in EVE: Valkyrie


Involuntary Ship Movements

If a pilot finds that their ship is moving without their input they should try the following:

  1. Ensure that only one controller is connected to their computer
  2. Check that no background applications may be using the controller. In this instance it’s a good idea to restart the computer and then use the Task Manager to close any background applications that may be causing problems.
  3. Check the bindings of their controls to ensure that an aspect of the ships movement has not accidentally been mapped to an inappropriate button.



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